
Maybe we want to make the hair a little wavy - your filter menu is filled with all kinds of fun things, but here we're going to use Liquify. I could do the same thing on the left, but we're just going to move along here. "Save As" all the lookalike texture files and refresh in Body Shop. Feel free to play - the only part that's going to change is the part you've selected.Īgain, though, changing the hue sometimes muddies the details, but the Brightness/Contrast can bring them back out again. You might be able to get a result you like just by using the Hue/Saturation sliders, or you might want to desaturate that piece and start from scratch with a different color. Using the polygonal lasso, I selected one of the forelock pieces. Refresh in Body Shop to see how it looks on your mannequin. "Save As" all the lookalike texture files. In addition, since this changes the color of the entire image, you might lose some contrast, so select Image>Brightness/Contrast and use the sliders until you like the look. You may want to write down the color settings you choose. Just as with clothing recolors, the Image>Hue/Saturation, with the "colorize" box checked, will give you a pretty wide range to choose from. Let's start with something simple (I went back to the original color for this step, BTW. This looks pretty strange, but you should get the idea.

However, they're all needed if you want the entire hairdo to appear. Sometimes these textures are just the top and underside of each piece of the hair mesh, sometimes they're different pieces.

Just to show you why there are so many different texture files, I took the three we have for this 'do and colored them vibrantly. Note also that the image size is 512x512 pixels, a quarter the size of a clothing texture file. The nice thing is that in the simpler styles, the texture is the same for all the ages, so once you get to a new texture you like, all you have to do is "Save As".each one of these files. You can modify them, but their meshes are not the same, so the alphas and textures will be different as well, and need to be done separately) When you open the package in PhotoShop, you can see the number of texture files you're going to need to modify! (I didn't select the toddler ones here. Select your hair, then click on the button to import the texture (3). You can start with other colors if your end result will be closer to one of those colors. For recoloring a Maxis hairstyle, I will usually start with blonde, because it desaturates, leaving the strand details, better than the other colors, IMO. Open up Body Shop, select "Create Parts" and then "Create Genetics".įirst, click on the hair icon.

Creating hair is pretty much the same as creating clothing, only you are often working with a more complicated mesh, with multiple layers, and each hair file contains multiple ages.
